    FreedroidRPG: LÉEME
   ----------------------

0. Índice
=========
  1. Introducción
  2. Instalar y Jugar
  3. Controles básicos
  4. Problemas conocidos
  5. Resolución de pantalla
  6. PMF
     - Miscelánea
     - Gráficos
     - Sonido
     - Editor de Niveles y Desarrollo
  7. Contáctenos
  8. Licencia


1. Introducción
================
 El juego cuenta la historia de un mundo destruido por un conflicto entre
 robots y sus amos humanos. Juega como Tux en una misión para salvar el
 mundo de los pérfidos asesinos robots rebeldes que no conocen compasión. Tú
 escoges  cuál camino deseas seguir, y la libertad de elección está
 en todas partes en el juego.

 FreedroidRPG presenta un sistema de combate en tiempo real con armas melée y
 y a distancia, bastante parecido al juego privativo Diablo. Hay un
 innovador sistema de programas que pueden ser lanzados para tomar
 control de robots enemigos, alterar su comportamiento, o mejorar las propias
 características. Puedes usar más de 150 distintos tipos de objetos y
 luchar contra incontables enemigos camino hacia tu destino. Un avanzado
 sistema de diálogos provee transfondo de historia e
 inmersivas situaciones de rol.

 El juego es completo, totalmente jugable, y puede proveer unas 10 horas
 de diversión. Aún está siendo activamente desarrollado, y la ayuda es bienvenida en
 muchas áreas. Gente con - o intentando adquirir - habilidades de programación,
 edición de mapas o escritura hallará en FreedroidRPG un trepidante y
 dinámico proyecto en el cual puedan expresar su creatividad.


2. Instalar y Jugar
==================
 Last stable realase and prebuild Windows/MacOsx are at ftp://ftp.osuosl.org/pub/freedroid/
 Para ayuda general con la instalación, por favor refiérase al documento INSTALL localizado en el mismo directorio que este.
 For more information, please see also INSTALL.freedroidRPG
 Packages needed to build depends of your distribution. They are listed in INSTALL.freedroidRPG
 Basically, you then just have to

    ./configure
    make
    make install

 If you don't want to install the game, do not issue "make install", simply go to the src/ subdirectory, and run
    ./freedroidRPG
 Para opciones avanzadas ejecute "freedroidRPG --help" (en un terminal) para obtener una lista completa de opciones de línea de comandos.


3. Controles
============
 Movimiento
 
  El juego es controlado usando el mouse. Haga click izquierdo en las posiciones a las que desee moverse.
  Mantenga presionado el botón para continuar moviéndose en esa dirección. Mantener CTRL le hará correr.

 Ataque

  Click izquierdo en un enemigo causará que Tux se aproxime al droide y comience a atacarlo con el
  arma actual. Si el arma actual es una pistola entonces Tux se mantendrá quieto y disparará al droide.

 Funciones especiales

  Use el click derecho para activar la habilidad o programa seleccionado.

 Teclas por defecto (la mayor parte puede ser reasignada con la configuración de teclas accesible en juego - F1)

  Escape ... Mostrar menú principal
  F1 ... Mostrar configuración de teclas
  F2 ... Cambiar a pantalla completa (sólo Linux)
  F3 ... Salvado rápido
  F4 ... Carga rápida
  F5 a F12 ... Selección rápida de programas 1 a 8

  I ... Panel de inventario
  C ... Panel de personaje
  S ... Panel de Habilidades/Programas
  Espacio ... Cerrar todos los paneles abiertos
  Q ... Registro de misiones
  0 a 9 ... Usar objetos de inventario rápido 0 a 9

  P... Pausa
  Mantener A ... Atacar manteniando la posición
  Mantener Shift ... Mantener el objetivo actual seleccionado moviéndose
  Tabulador ... Conmutar automapa (si disponible)

  R ... Recargar arma
  Mantener Ctrl ... Correr
  U ... Conmutar correr siempre.

  Mantener X ... Mostrar etiquetas de objetos en el suelo
  Z ... Conmutar mostrar etiquetas de objetos en el suelo
  T ... Conmutar transparencia de muros cuando Tux se aproxima
  Ctrl + Q ... Cerrar el juego
  Ctrl + G ... Conmutar bloquear entrada (prevenir que el cursor escape la ventana del juego)
  Imprimir ... Tomar captura de pantalla (guardada en el subdirectorio ./.freedroid_rpg/ de su directorio personal)

  Flechas ... Mover
     Arriba ... Norte
     Abajo ... Sur
     Derecha ... Este
     Izquierda... Oeste


4. Problemas Conocidos
================
 General
   * Algunas armas Meleé y a distancia aún tienen espadas/rifles láser de relleno para sus animaciones de sujección y disparo.
	 Si tiene usted habilidad con el modelado 3D, por favor ayúdenos a solventar esto.
   * Cuando inicias el juego en modo OpenGL y algo se sobrepone a la ventana del juego mientras este se inicia,
	 la imagen del fondo se ve muy extraña. Si hace click en alguno de las entradas del menú, debería
	 retornar al aspecto planeado.
   * Usar alt tab para cambiar hacia/desde el juego en OpenGL mientras una ventana emergente estática es mostrada vuelve la pantalla completamente negra.
	 Hacer click o presionar la tecla requerida para cerrar la ventana emergente redibujará/traerá de vuelta la pantalla.

 Mac
   * Documentos Abiertos: OSX limita el número máximo de documentos abiertos (256 en 10.6). Esto puede llevar a errores
	 en la carga de imágenes: "En Función: get_iso_image_from_file_and_path. No se pudo cargar imaen
	 /usr/local/share/freedroidrpg/graphics/obstacles/<nombre>.png"
	 Solución:
		1) Comprobar el valor de máximos documentos abiertos con $ ulimit -n
		2) Establecer nuevo valor de límite de documentos abiertos con $ ulimit -n 2048
	(Problema #2913487)
   * Font rendering: If you get no fonts in the main menu with SDL or if in openGL mode, the game dies
	with the error message "In Function: PutCharFont. Surface for character 46 was NULL pointer!",
	check your display configuration and set the color profile to sRGB.
	(issues #2913485 and #2913484)
   * SDL installed via MacPorts: SDL installed via MacPorts will give freedroidRPG wrong information
	about the byteorder if you have a big-endian (PowerPC) CPU, so the colors may be wrong and you
	probably couldn't start a new game because FreedroidRPG crashes.
	To fix it, with root privileges edit the /opt/include/SDL/SDL_config.h file so the line
		#define SDL_BYTEORDER=1234
	says
		#define SDL_BYTEORDER=4321
	After editing and saving the file recompile freedroidRPG and it should work correctly.
	Using SDL compiled from source instead of from MacPorts will work as well.

 Linux
   * Pulseaudio: Using SDL-pulseaudio you are currently likely not to get sound. This has nothing to do
	 with FreedroidRPG but with Pulseaudio and its plugins still in general being immature. We recommend using
	 e.g. SDL-esd or SDL-alsa until these problems has been fixed upstream.
   * Intel 915/945/IDG graphics cards (EEE PCs, netbooks, etc): Mesa 7.9-devel has an issue which makes the game
   	 run slowly and consume a lot of memory. It is fixed by installing and launching 'driconf' and setting 
	 'Enable texture tiling' to 'No'.   
   * Due to hardware and software drivers, the "Gamma Correction" option may affect nothing.


5. Resolución de pantalla
=====================
 There are a few hidden high resolution settings only accessible from command line. They are badly tested
 and thus generally considered to be buggy and are unsupported. They however can still be quite useful for
 many, especially for widescreen LCDs in fullscreen mode.

 To get an up-to-date list of available resolutions use "freedroidRPG -r99".

 Some known issues for the unsupported resolutions:
	- Portrait image in dialogs overflows its borders
	- Off center light radius
	- Incorrect text scrolling when talking to NPCs at times


6. FAQs
============
Miscellaneous FAQ:

	Q: Do I need to have Linux to try out FreedroidRPG?
	A: While using Linux is greatly recommended for the sanity of the system
	   administrator, FreedroidRPG has MS-Windows executables available.
	   Note that since the FreedroidRPG development team doesn't use 
	   MS-Windows, it gets much less testing. Help with testing and feedback 
	   from Windows users thus is greatly appreciated.

	Q: How can I subscribe/unsubscribe to the mailing list?
	A: FreedroidRPG has two mailing lists. One is for discussing stuff related to
	   FreedroidRPG, the other one is a list with auto-generated change logs from our 
	   developer server and therefore usually only interesting for developers themselves.
	   In any case, you can subscribe, unsubscribe or change your membership options
			from the following web page:
	   http://sourceforge.net/mail/?group_id=54521


Graphics FAQ:

	Q: The game is *extremely* slow on my system running Windows and using OpenGL output.
	A: It might be that you're using the OpenGL drivers that came with your
	   operating system from Microsoft. These drivers don't use hardware acceleration
	   and are therefore extremely slow. You'll have to download and install a real
	   OpenGL capable driver for you graphics card. Usually these can be downloaded 
	   from the home page of the graphics chip manufacturer, typically Nvidia, AMD/ATI,
	   etc. Note, that if you do absolutely cannot get OpenGL working reliably on your
	   system, you can still run the game in pure SDL output mode. For this, you
	   must either use a 'MS-DOS command line prompt' and type

	   freedroidRPG -n 

	   inside this command line, or you can also make a link to freedroidRPG.exe
	   and then edit the link properties and add the -n after freedroidRPG.exe in
	   the link properties dialog box.

	Q: The game is *extremely* slow on my Linux machine with OpenGL enabled.
	A: The reason for this might be that you're not using hardware accelerated OpenGL.
	   Software OpenGL should be avoided.  If you don't have hardware-accelerated
	   OpenGL on your system (because e.g. your graphics card manufacturer doesn't
	   make suitable Linux drivers), you might be much better off when disabling
	   OpenGL support altogether.  For this, you can use command line switch -n,
	   i.e type

	   freedroidRPG -n

	   to start the game with OpenGL output disabled.  Graphics will revert to
	   pure SDL mode.
	Q: I run Linux with multiple monitors in TwinView (Xinerama) mode, however fullscreen
	   mode is centered over the break between the two monitors. I would rather it be
	   centered on one of the screens.
	A: To have the game use only one monitor for fullscreen mode, do the following:
	   1)  Make certain you use SDL version >=1.2.14.
	   2)  Set the environmental variable "SDL_VIDEO_FULLSCREEN_DISPLAY" to the number corresponding to
			the monitor you wish to use: 0 is your first display, 1 is your second, etc.

	   If that does not work you may have to add single-monitor metamodes to your xorg.conf file.
	   Modifications to xorg.conf require a restart of the X server before they take effect.

Sound FAQ:

	Q: My sound isn't working with FreedroidRPG. I don't hear anything.
	A: 1.)  Make sure your sound is working with other applications. If you
		    don't hear anything when trying to play simple mp3 files or ogg files,
		    then the sound system on your machine is not properly set up and it's
		    not a freedroidRPG related problem. In that case, you must install your
		    sound card properly first.
	   2.)  See if you have the SDL_mixer libraries installed. You might want
		    to use "locate SDL_mixer" and see if you get a lot of results.  If
		    not, then the missing SDL_mixer library is the problem.
		    Also check if you have libogg and libvorbis installed.
	   3.)  If you're compiling from source, make sure the ./configure script has
		    properly detected the SDL_mixer library. Just look at the ./configure
		    output. There should be a line like:

		      checking for Mix_ChannelFinished in -lSDL_mixer... yes

		    If you get instead something like

		      checking for Mix_ChannelFinished in -lSDL_mixer... no

		    then the ./configure script didn't detect your SDL_mixer
		    installation. You might want to make sure you've got SDL_mixer and
		    SDL_mixer_devel packages installed or install SDL_mixer from source.
		    You can download everything from here:

		      http://www.libsdl.org/projects/SDL_mixer/

		    If you compiled from source, you'll have to recompile now, because the
		    previous compile didn't include the sound module of FreedroidRPG. If
		    the SDL_mixer stuff is installed properly, it should work after the
		    recompile.

	Q: My sound is lagging behind. Every sound seems to be somewhat out of sync.
	A: There might be a sound daemon running on your system.  Many window managers
	   like e.g. KDE start a sound daemon by default upon start up. To get rid of
	   the most common sound daemons, you can try (best as root)

	   killall -9 artsd
	   killall -9 esd
	   killall -9 yiff
	   killall -9 pulseaudio

	   After that, you might want to try freedroidRPG again. The sound lag should
	   not be present anymore.

Level Editor & Developer FAQ:

	Q: Is there a Level editor?
	A: Yes, we have a level editor integrated into FreedroidRPG. It can be accessed
       from the main menu or executing

		  freedroidRPG -e

       It has tooltips on every button to help you find your
       way. Play around with it a bit by yourself and don't hesitate to ask for
       assistance on IRC or the mailing list.

	Q: How can I get the latest development version of the game?
	A: This is very simple when using Linux:
	      git clone https://gitlab.com/freedroid/freedroid-src.git
	   If you are using Windows we recommend using a tool like 
	      http://www.collab.net/downloads/giteye?CID=tigris
	   If you still run into problems, best again discuss it with the people on
	   the freedroid-discussion mailing list or ask for it on IRC channel as well.

	Q: I want to help out with FreedroidRPG development. What should I do first?
	A: First, we recommend to read http://www.freedroid.org/developer-area/contribute/
	   Second thing is to contact us. This can be done via IRC (see 'Contact' beneath)
	   or using the freedroid-discussion mailing list.
	   Then the next thing to do is to get the latest development version of the game
	   from git, then to either make a small patch right away or to discuss anything
	   bigger you have in mind with the people on the discussion mailing list or IRC, so
	   it can be assured that all the developers are pulling in the same direction and
	   know what's going on and who is working on what.


7. Contact
===========
 Website       ................ http://www.freedroid.org
 Wiki   ....................... http://wiki.freedroid.org (or http://www.freedroid.org/wiki/pmwiki.php/)
 Source project page   ........ https://gitlab.com/groups/freedroid
 IRC channel   ................ #freedroid on irc.freenode.net or
								http://webchat.freenode.net/?channels=freedroid (requires Javascript)
 Mailing list  ................ freedroid-discussion@lists.sourceforge.net
 Bug tracker   ................ http://bugs.freedroid.org/


8. Licencia
===========
 The game itself is licensed under GPL. Some other tools use a more permissive license, 
 please refer to the FILES file located in the same folder as this file.
