Qt 4.8: samegame.qml Example File (declarative/tutorials/samegame/samegame4/samegame.qml)

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# samegame.qml Example File

declarative/tutorials/samegame/samegame4/samegame.qml

     /****************************************************************************
     **
     ** Copyright (C) 2015 The Qt Company Ltd.
     ** Contact: http://www.qt.io/licensing/
     **
     ** This file is part of the examples of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
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     **     contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
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     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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     import QtQuick 1.0
     import "content"
     import "content/samegame.js" as SameGame

     Rectangle {
         id: screen

         width: 490; height: 720

         SystemPalette { id: activePalette }

         Item {
             width: parent.width
             anchors { top: parent.top; bottom: toolBar.top }

             Image {
                 id: background
                 anchors.fill: parent
                 source: "../shared/pics/background.jpg"
                 fillMode: Image.PreserveAspectCrop
             }

             Item {
                 id: gameCanvas
                 property int score: 0
                 property int blockSize: 40

                 anchors.centerIn: parent
                 width: parent.width - (parent.width % blockSize);
                 height: parent.height - (parent.height % blockSize);

                 MouseArea {
                     anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
                 }
             }
         }

         Dialog {
             id: dialog
             anchors.centerIn: parent
             z: 100
         }

         Dialog {
             id: nameInputDialog
             anchors.centerIn: parent
             z: 100

             onClosed: {
                 if (nameInputDialog.inputText != "")
                     SameGame.saveHighScore(nameInputDialog.inputText);
             }
         }

         Rectangle {
             id: toolBar
             width: parent.width; height: 30
             color: activePalette.window
             anchors.bottom: screen.bottom

             Button {
                 anchors { left: parent.left; verticalCenter: parent.verticalCenter }
                 text: "New Game"
                 onClicked: SameGame.startNewGame()
             }

             Text {
                 id: score
                 anchors { right: parent.right; verticalCenter: parent.verticalCenter }
                 text: "Score: " + gameCanvas.score
             }
         }
     }