/**********************************************************
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

#ifndef SVGA_SWTNL_PRIVATE_H
#define SVGA_SWTNL_PRIVATE_H

#include "svga_swtnl.h"
#include "draw/draw_vertex.h"

#include "svga_types.h"
#include "svga3d_reg.h"

/**
 * Primitive renderer for svga.
 */
struct svga_vbuf_render {
   struct vbuf_render base;

   struct svga_context *svga;
   struct vertex_info vertex_info;

   unsigned vertex_size;

   unsigned prim;

   struct pipe_buffer *vbuf;
   struct pipe_buffer *ibuf;

   /* current size of buffer */
   size_t vbuf_size;
   size_t ibuf_size;

   /* size of that the buffer should be */
   size_t vbuf_alloc_size;
   size_t ibuf_alloc_size;

   /* current write place */
   size_t vbuf_offset;
   size_t ibuf_offset;

   /* currently used */
   size_t vbuf_used;

   SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
   unsigned vdecl_offset;
   unsigned vdecl_count;

   ushort min_index;
   ushort max_index;
};

/**
 * Basically a cast wrapper.
 */
static INLINE struct svga_vbuf_render *
svga_vbuf_render( struct vbuf_render *render )
{
   assert(render);
   return (struct svga_vbuf_render *)render;
}


struct vbuf_render *
svga_vbuf_render_create( struct svga_context *svga );


int
svga_swtnl_update_vdecl( struct svga_context *svga );


#endif
