/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "main/glheader.h"
#include "main/context.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/points.h"

#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"

#include "i830_dri.h"

#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_batchbuffer.h"
#include "intel_clear.h"
#include "intel_extensions.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
#include "intel_swapbuffers.h"

#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h"            /* for symbolic values of enum-type options */


#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif


#define DRIVER_DATE                     "20091221 2009Q4"
#define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE


static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);

static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
   const struct intel_context *const intel = intel_context(ctx);
   const char *chipset;
   static char buffer[128];

   switch (name) {
   case GL_VENDOR:
      return (GLubyte *) "Tungsten Graphics, Inc";
      break;

   case GL_RENDERER:
      switch (intel->intelScreen->deviceID) {
      case PCI_CHIP_845_G:
         chipset = "Intel(R) 845G";
         break;
      case PCI_CHIP_I830_M:
         chipset = "Intel(R) 830M";
         break;
      case PCI_CHIP_I855_GM:
         chipset = "Intel(R) 852GM/855GM";
         break;
      case PCI_CHIP_I865_G:
         chipset = "Intel(R) 865G";
         break;
      case PCI_CHIP_I915_G:
         chipset = "Intel(R) 915G";
         break;
      case PCI_CHIP_E7221_G:
	 chipset = "Intel (R) E7221G (i915)";
	 break;
      case PCI_CHIP_I915_GM:
         chipset = "Intel(R) 915GM";
         break;
      case PCI_CHIP_I945_G:
         chipset = "Intel(R) 945G";
         break;
      case PCI_CHIP_I945_GM:
         chipset = "Intel(R) 945GM";
         break;
      case PCI_CHIP_I945_GME:
         chipset = "Intel(R) 945GME";
         break;
      case PCI_CHIP_G33_G:
	 chipset = "Intel(R) G33";
	 break;
      case PCI_CHIP_Q35_G:
	 chipset = "Intel(R) Q35";
	 break;
      case PCI_CHIP_Q33_G:
	 chipset = "Intel(R) Q33";
	 break;
      case PCI_CHIP_IGD_GM:
      case PCI_CHIP_IGD_G:
	 chipset = "Intel(R) IGD";
	 break;
      case PCI_CHIP_I965_Q:
	 chipset = "Intel(R) 965Q";
	 break;
      case PCI_CHIP_I965_G:
      case PCI_CHIP_I965_G_1:
	 chipset = "Intel(R) 965G";
	 break;
      case PCI_CHIP_I946_GZ:
	 chipset = "Intel(R) 946GZ";
	 break;
      case PCI_CHIP_I965_GM:
	 chipset = "Intel(R) 965GM";
	 break;
      case PCI_CHIP_I965_GME:
	 chipset = "Intel(R) 965GME/GLE";
	 break;
      case PCI_CHIP_GM45_GM:
	 chipset = "Mobile Intel® GM45 Express Chipset";
	 break; 
      case PCI_CHIP_IGD_E_G:
	 chipset = "Intel(R) Integrated Graphics Device";
	 break;
      case PCI_CHIP_G45_G:
         chipset = "Intel(R) G45/G43";
         break;
      case PCI_CHIP_Q45_G:
         chipset = "Intel(R) Q45/Q43";
         break;
      case PCI_CHIP_G41_G:
         chipset = "Intel(R) G41";
         break;
      case PCI_CHIP_B43_G:
         chipset = "Intel(R) B43";
         break;
      case PCI_CHIP_ILD_G:
         chipset = "Intel(R) IGDNG_D";
         break;
      case PCI_CHIP_ILM_G:
         chipset = "Intel(R) IGDNG_M";
         break;
      default:
         chipset = "Unknown Intel Chipset";
         break;
      }

      (void) driGetRendererString(buffer, chipset, 
				  (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
				  0);
      return (GLubyte *) buffer;

   default:
      return NULL;
   }
}

static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer *rb)
{
   return _mesa_get_format_bytes(rb->Base.Format) * 8;
}

void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
   struct intel_framebuffer *intel_fb = drawable->driverPrivate;
   struct intel_renderbuffer *rb;
   struct intel_region *region, *depth_region;
   struct intel_context *intel = context->driverPrivate;
   __DRIbuffer *buffers = NULL;
   __DRIscreen *screen;
   int i, count;
   unsigned int attachments[10];
   uint32_t name;
   const char *region_name;

   if (INTEL_DEBUG & DEBUG_DRI)
      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);

   screen = intel->intelScreen->driScrnPriv;

   if (screen->dri2.loader
       && (screen->dri2.loader->base.version > 2)
       && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
      struct intel_renderbuffer *depth_rb;
      struct intel_renderbuffer *stencil_rb;

      i = 0;
      if ((intel->is_front_buffer_rendering ||
	   intel->is_front_buffer_reading ||
	   !intel_fb->color_rb[1])
	   && intel_fb->color_rb[0]) {
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
      }

      if (intel_fb->color_rb[1]) {
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
      }

      depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
      stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);

      if ((depth_rb != NULL) && (stencil_rb != NULL)) {
	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (depth_rb != NULL) {
	 attachments[i++] = __DRI_BUFFER_DEPTH;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (stencil_rb != NULL) {
	 attachments[i++] = __DRI_BUFFER_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
      }

      buffers =
	 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
						      &drawable->w,
						      &drawable->h,
						      attachments, i / 2,
						      &count,
						      drawable->loaderPrivate);
   } else if (screen->dri2.loader) {
      i = 0;
      if (intel_fb->color_rb[0])
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
      if (intel_fb->color_rb[1])
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
	 attachments[i++] = __DRI_BUFFER_DEPTH;
      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
	 attachments[i++] = __DRI_BUFFER_STENCIL;

      buffers = (*screen->dri2.loader->getBuffers)(drawable,
						   &drawable->w,
						   &drawable->h,
						   attachments, i,
						   &count,
						   drawable->loaderPrivate);
   }

   if (buffers == NULL)
      return;

   drawable->x = 0;
   drawable->y = 0;
   drawable->backX = 0;
   drawable->backY = 0;
   drawable->numClipRects = 1;
   drawable->pClipRects[0].x1 = 0;
   drawable->pClipRects[0].y1 = 0;
   drawable->pClipRects[0].x2 = drawable->w;
   drawable->pClipRects[0].y2 = drawable->h;
   drawable->numBackClipRects = 1;
   drawable->pBackClipRects[0].x1 = 0;
   drawable->pBackClipRects[0].y1 = 0;
   drawable->pBackClipRects[0].x2 = drawable->w;
   drawable->pBackClipRects[0].y2 = drawable->h;

   depth_region = NULL;
   for (i = 0; i < count; i++) {
       switch (buffers[i].attachment) {
       case __DRI_BUFFER_FRONT_LEFT:
	   rb = intel_fb->color_rb[0];
	   region_name = "dri2 front buffer";
	   break;

       case __DRI_BUFFER_FAKE_FRONT_LEFT:
	   rb = intel_fb->color_rb[0];
	   region_name = "dri2 fake front buffer";
	   break;

       case __DRI_BUFFER_BACK_LEFT:
	   rb = intel_fb->color_rb[1];
	   region_name = "dri2 back buffer";
	   break;

       case __DRI_BUFFER_DEPTH:
	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
	   region_name = "dri2 depth buffer";
	   break;

       case __DRI_BUFFER_DEPTH_STENCIL:
	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
	   region_name = "dri2 depth / stencil buffer";
	   break;

       case __DRI_BUFFER_STENCIL:
	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
	   region_name = "dri2 stencil buffer";
	   break;

       case __DRI_BUFFER_ACCUM:
       default:
	   fprintf(stderr,
		   "unhandled buffer attach event, attacment type %d\n",
		   buffers[i].attachment);
	   return;
       }

       if (rb == NULL)
	  continue;

       if (rb->region) {
	  dri_bo_flink(rb->region->buffer, &name);
	  if (name == buffers[i].name)
	     continue;
       }

       if (INTEL_DEBUG & DEBUG_DRI)
	  fprintf(stderr,
		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
		  buffers[i].name, buffers[i].attachment,
		  buffers[i].cpp, buffers[i].pitch);
       
       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
	  if (INTEL_DEBUG & DEBUG_DRI)
	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
	  intel_region_reference(&region, depth_region);
       }
       else
          region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
						 drawable->w,
						 drawable->h,
						 buffers[i].pitch / buffers[i].cpp,
						 buffers[i].name,
						 region_name);

       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
	  depth_region = region;

       intel_renderbuffer_set_region(rb, region);
       intel_region_release(&region);

       if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
	  rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
	  if (rb != NULL) {
	     struct intel_region *stencil_region = NULL;

	     if (rb->region) {
		dri_bo_flink(rb->region->buffer, &name);
		if (name == buffers[i].name)
		   continue;
	     }

	     intel_region_reference(&stencil_region, region);
	     intel_renderbuffer_set_region(rb, stencil_region);
	     intel_region_release(&stencil_region);
	  }
       }
   }

   driUpdateFramebufferSize(&intel->ctx, drawable);
}

void
intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
    struct intel_context *intel = intel_context(ctx);
    __DRIcontext *driContext = intel->driContext;
    void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
			 GLsizei w, GLsizei h);

    if (!driContext->driScreenPriv->dri2.enabled)
	return;

    if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
       /* If we're rendering to the fake front buffer, make sure all the pending
	* drawing has landed on the real front buffer.  Otherwise when we
	* eventually get to DRI2GetBuffersWithFormat the stale real front
	* buffer contents will get copied to the new fake front buffer.
	*/
       if (intel->is_front_buffer_rendering) {
	  intel_flush(ctx, GL_FALSE);
       }

       intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
       if (driContext->driDrawablePriv != driContext->driReadablePriv)
	  intel_update_renderbuffers(driContext, driContext->driReadablePriv);
    }

    old_viewport = ctx->Driver.Viewport;
    ctx->Driver.Viewport = NULL;
    intel->driDrawable = driContext->driDrawablePriv;
    intelWindowMoved(intel);
    intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
    ctx->Driver.Viewport = old_viewport;
}


static const struct dri_debug_control debug_control[] = {
   { "tex",   DEBUG_TEXTURE},
   { "state", DEBUG_STATE},
   { "ioctl", DEBUG_IOCTL},
   { "blit",  DEBUG_BLIT},
   { "mip",   DEBUG_MIPTREE},
   { "fall",  DEBUG_FALLBACKS},
   { "verb",  DEBUG_VERBOSE},
   { "bat",   DEBUG_BATCH},
   { "pix",   DEBUG_PIXEL},
   { "buf",   DEBUG_BUFMGR},
   { "reg",   DEBUG_REGION},
   { "fbo",   DEBUG_FBO},
   { "lock",  DEBUG_LOCK},
   { "sync",  DEBUG_SYNC},
   { "prim",  DEBUG_PRIMS },
   { "vert",  DEBUG_VERTS },
   { "dri",   DEBUG_DRI },
   { "dma",   DEBUG_DMA },
   { "san",   DEBUG_SANITY },
   { "sleep", DEBUG_SLEEP },
   { "stats", DEBUG_STATS },
   { "tile",  DEBUG_TILE },
   { "sing",  DEBUG_SINGLE_THREAD },
   { "thre",  DEBUG_SINGLE_THREAD },
   { "wm",    DEBUG_WM },
   { "urb",   DEBUG_URB },
   { "vs",    DEBUG_VS },
   { NULL,    0 }
};


static void
intelInvalidateState(GLcontext * ctx, GLuint new_state)
{
    struct intel_context *intel = intel_context(ctx);

   _swrast_InvalidateState(ctx, new_state);
   _swsetup_InvalidateState(ctx, new_state);
   _vbo_InvalidateState(ctx, new_state);
   _tnl_InvalidateState(ctx, new_state);
   _tnl_invalidate_vertex_state(ctx, new_state);

   intel->NewGLState |= new_state;

   if (intel->vtbl.invalidate_state)
      intel->vtbl.invalidate_state( intel, new_state );
}

static void
intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
{
   struct intel_context *intel = intel_context(ctx);

   if (intel->Fallback)
      _swrast_flush(ctx);

   if (intel->gen < 4)
      INTEL_FIREVERTICES(intel);

   /* Emit a flush so that any frontbuffer rendering that might have occurred
    * lands onscreen in a timely manner, even if the X Server doesn't trigger
    * a flush for us.
    */
   if (!intel->driScreen->dri2.enabled && needs_mi_flush)
      intel_batchbuffer_emit_mi_flush(intel->batch);

   if (intel->batch->map != intel->batch->ptr)
      intel_batchbuffer_flush(intel->batch);

   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
      __DRIscreen *const screen = intel->intelScreen->driScrnPriv;

      if (screen->dri2.loader &&
          (screen->dri2.loader->base.version >= 2)
	  && (screen->dri2.loader->flushFrontBuffer != NULL) &&
          intel->driDrawable && intel->driDrawable->loaderPrivate) {
	 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
						  intel->driDrawable->loaderPrivate);

	 /* Only clear the dirty bit if front-buffer rendering is no longer
	  * enabled.  This is done so that the dirty bit can only be set in
	  * glDrawBuffer.  Otherwise the dirty bit would have to be set at
	  * each of N places that do rendering.  This has worse performances,
	  * but it is much easier to get correct.
	  */
	 if (!intel->is_front_buffer_rendering) {
	    intel->front_buffer_dirty = GL_FALSE;
	 }
      }
   }
}

void
intelFlush(GLcontext * ctx)
{
   intel_flush(ctx, GL_FALSE);
}

static void
intel_glFlush(GLcontext *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx, GL_TRUE);

   /* We're using glFlush as an indicator that a frame is done, which is
    * what DRI2 does before calling SwapBuffers (and means we should catch
    * people doing front-buffer rendering, as well)..
    *
    * Wait for the swapbuffers before the one we just emitted, so we don't
    * get too many swaps outstanding for apps that are GPU-heavy but not
    * CPU-heavy.
    *
    * Unfortunately, we don't have a handle to the batch containing the swap,
    * and getting our hands on that doesn't seem worth it, so we just us the
    * first batch we emitted after the last swap.
    */
   if (intel->first_post_swapbuffers_batch != NULL) {
      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
      intel->first_post_swapbuffers_batch = NULL;
   }
}

void
intelFinish(GLcontext * ctx)
{
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   int i;

   intelFlush(ctx);

   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
       struct intel_renderbuffer *irb;

       irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);

       if (irb && irb->region)
	  dri_bo_wait_rendering(irb->region->buffer);
   }
   if (fb->_DepthBuffer) {
      /* XXX: Wait on buffer idle */
   }
}

void
intelInitDriverFunctions(struct dd_function_table *functions)
{
   _mesa_init_driver_functions(functions);

   functions->Flush = intel_glFlush;
   functions->Finish = intelFinish;
   functions->GetString = intelGetString;
   functions->UpdateState = intelInvalidateState;

   intelInitTextureFuncs(functions);
   intelInitTextureImageFuncs(functions);
   intelInitTextureSubImageFuncs(functions);
   intelInitTextureCopyImageFuncs(functions);
   intelInitStateFuncs(functions);
   intelInitClearFuncs(functions);
   intelInitBufferFuncs(functions);
   intelInitPixelFuncs(functions);
   intelInitBufferObjectFuncs(functions);
   intel_init_syncobj_functions(functions);
}


GLboolean
intelInitContext(struct intel_context *intel,
                 const __GLcontextModes * mesaVis,
                 __DRIcontextPrivate * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions)
{
   GLcontext *ctx = &intel->ctx;
   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
   int fthrottle_mode;

   if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
                                 functions, (void *) intel)) {
      _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
      return GL_FALSE;
   }

   driContextPriv->driverPrivate = intel;
   intel->intelScreen = intelScreen;
   intel->driScreen = sPriv;
   intel->sarea = intelScreen->sarea;
   intel->driContext = driContextPriv;

   if (IS_965(intel->intelScreen->deviceID))
      intel->gen = 4;
   else if (IS_9XX(intel->intelScreen->deviceID))
      intel->gen = 3;
   else
      intel->gen = 2;

   /* Dri stuff */
   intel->hHWContext = driContextPriv->hHWContext;
   intel->driFd = sPriv->fd;
   intel->driHwLock = sPriv->lock;

   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
                       intel->driScreen->myNum,
		       (intel->gen >= 4) ? "i965" : "i915");
   if (intelScreen->deviceID == PCI_CHIP_I865_G)
      intel->maxBatchSize = 4096;
   else
      intel->maxBatchSize = BATCH_SZ;

   intel->bufmgr = intelScreen->bufmgr;
   intel->ttm = intelScreen->ttm;
   if (intel->ttm) {
      int bo_reuse_mode;

      bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
      switch (bo_reuse_mode) {
      case DRI_CONF_BO_REUSE_DISABLED:
	 break;
      case DRI_CONF_BO_REUSE_ALL:
	 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
	 break;
      }
   }

   /* This doesn't yet catch all non-conformant rendering, but it's a
    * start.
    */
   if (getenv("INTEL_STRICT_CONFORMANCE")) {
      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
      if (value > 0) {
         intel->conformance_mode = value;
      }
      else {
         intel->conformance_mode = 1;
      }
   }

   if (intel->conformance_mode > 0) {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 1.0;
      ctx->Const.MaxLineWidthAA = 1.0;
      ctx->Const.LineWidthGranularity = 1.0;
   }
   else {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 5.0;
      ctx->Const.MaxLineWidthAA = 5.0;
      ctx->Const.LineWidthGranularity = 0.5;
   }

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 255.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   /* reinitialize the context point state.
    * It depend on constants in __GLcontextRec::Const
    */
   _mesa_init_point(ctx);

   meta_init_metaops(ctx, &intel->meta);
   ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
   if (intel->gen >= 4) {
      if (MAX_WIDTH > 8192)
	 ctx->Const.MaxRenderbufferSize = 8192;
   } else {
      if (MAX_WIDTH > 2048)
	 ctx->Const.MaxRenderbufferSize = 2048;
   }

   /* Initialize the software rasterizer and helper modules. */
   _swrast_CreateContext(ctx);
   _vbo_CreateContext(ctx);
   _tnl_CreateContext(ctx);
   _swsetup_CreateContext(ctx);
 
   /* Configure swrast to match hardware characteristics: */
   _swrast_allow_pixel_fog(ctx, GL_FALSE);
   _swrast_allow_vertex_fog(ctx, GL_TRUE);

   _mesa_meta_init(ctx);

   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
   intel->hw_stipple = 1;

   /* XXX FBO: this doesn't seem to be used anywhere */
   switch (mesaVis->depthBits) {
   case 0:                     /* what to do in this case? */
   case 16:
      intel->polygon_offset_scale = 1.0;
      break;
   case 24:
      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
      break;
   default:
      assert(0);
      break;
   }

   if (intel->gen >= 4)
      intel->polygon_offset_scale /= 0xffff;

   intel->RenderIndex = ~0;

   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
   intel->irqsEmitted = 0;

   intel->do_irqs = (intel->intelScreen->irq_active &&
                     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   if (intel->gen >= 4 && !intel->intelScreen->irq_active) {
      _mesa_printf("IRQs not active.  Exiting\n");
      exit(1);
   }

   intelInitExtensions(ctx);

   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);

   if (!sPriv->dri2.enabled)
      intel_recreate_static_regions(intel);

   intel->batch = intel_batchbuffer_alloc(intel);

   intel_fbo_init(intel);

   if (intel->ctx.Mesa_DXTn) {
      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
      _mesa_enable_extension(ctx, "GL_S3_s3tc");
   }
   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
   }
   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
					       "texture_tiling");
   if (intel->use_texture_tiling &&
       !intel->intelScreen->kernel_exec_fencing) {
      fprintf(stderr, "No kernel support for execution fencing, "
	      "disabling texture tiling\n");
      intel->use_texture_tiling = GL_FALSE;
   }
   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");

   intel->prim.primitive = ~0;

   /* Force all software fallbacks */
   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D rasterization\n");
      intel->no_rast = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      intel->always_flush_batch = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      intel->always_flush_cache = 1;
   }

   /* Disable all hardware rendering (skip emitting batches and fences/waits
    * to the kernel)
    */
   intel->no_hw = getenv("INTEL_NO_HW") != NULL;

   return GL_TRUE;
}

void
intelDestroyContext(__DRIcontextPrivate * driContextPriv)
{
   struct intel_context *intel =
      (struct intel_context *) driContextPriv->driverPrivate;

   assert(intel);               /* should never be null */
   if (intel) {
      GLboolean release_texture_heaps;

      INTEL_FIREVERTICES(intel);

      _mesa_meta_free(&intel->ctx);

      meta_destroy_metaops(&intel->meta);

      intel->vtbl.destroy(intel);

      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
      _swsetup_DestroyContext(&intel->ctx);
      _tnl_DestroyContext(&intel->ctx);
      _vbo_DestroyContext(&intel->ctx);

      _swrast_DestroyContext(&intel->ctx);
      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */

      intel_batchbuffer_free(intel->batch);
      intel->batch = NULL;

      free(intel->prim.vb);
      intel->prim.vb = NULL;
      dri_bo_unreference(intel->prim.vb_bo);
      intel->prim.vb_bo = NULL;
      dri_bo_unreference(intel->first_post_swapbuffers_batch);
      intel->first_post_swapbuffers_batch = NULL;

      if (release_texture_heaps) {
         /* Nothing is currently done here to free texture heaps;
          * but we're not using the texture heap utilities, so I
          * rather think we shouldn't.  I've taken a look, and can't
          * find any private texture data hanging around anywhere, but
          * I'm not yet certain there isn't any at all...
          */
         /* if (INTEL_DEBUG & DEBUG_TEXTURE)
            fprintf(stderr, "do something to free texture heaps\n");
          */
      }

      /* XXX In intelMakeCurrent() below, the context's static regions are 
       * referenced inside the frame buffer; it's listed as a hack,
       * with a comment of "XXX FBO temporary fix-ups!", but
       * as long as it's there, we should release the regions here.
       * The do/while loop around the block is used to allow the
       * "continue" statements inside the block to exit the block,
       * to avoid many layers of "if" constructs.
       */
      do {
         __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
         struct intel_framebuffer *intel_fb;
         struct intel_renderbuffer *irbDepth, *irbStencil;
         if (!driDrawPriv) {
            /* We're already detached from the drawable; exit this block. */
            continue;
         }
         intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
         if (!intel_fb) {
            /* The frame buffer is already gone; exit this block. */
            continue;
         }
         irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
         irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);

         /* If the regions of the frame buffer still match the regions
          * of the context, release them.  If they've changed somehow,
          * leave them alone.
          */
         if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
	    intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
         }
         if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
	    intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
         }

         if (irbDepth && irbDepth->region == intel->depth_region) {
	    intel_renderbuffer_set_region(irbDepth, NULL);
         }
         /* Usually, the stencil buffer is the same as the depth buffer;
          * but they're handled separately in MakeCurrent, so we'll
          * handle them separately here.
          */
         if (irbStencil && irbStencil->region == intel->depth_region) {
	    intel_renderbuffer_set_region(irbStencil, NULL);
         }
      } while (0);

      intel_region_release(&intel->front_region);
      intel_region_release(&intel->back_region);
      intel_region_release(&intel->depth_region);

      driDestroyOptionCache(&intel->optionCache);

      /* free the Mesa context */
      _mesa_free_context_data(&intel->ctx);

      FREE(intel);
      driContextPriv->driverPrivate = NULL;
   }
}

GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
   struct intel_context *intel =
      (struct intel_context *) driContextPriv->driverPrivate;

   /* Deassociate the context with the drawables.
    */
   intel->driDrawable = NULL;
   intel->driReadDrawable = NULL;

   return GL_TRUE;
}

GLboolean
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
                 __DRIdrawablePrivate * driDrawPriv,
                 __DRIdrawablePrivate * driReadPriv)
{
   __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
   struct intel_context *intel;
   GET_CURRENT_CONTEXT(curCtx);

   if (driContextPriv)
      intel = (struct intel_context *) driContextPriv->driverPrivate;
   else
      intel = NULL;

   /* According to the glXMakeCurrent() man page: "Pending commands to
    * the previous context, if any, are flushed before it is released."
    * But only flush if we're actually changing contexts.
    */
   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
      _mesa_flush(curCtx);
   }

   if (driContextPriv) {
      struct intel_framebuffer *intel_fb =
	 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
      GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
 
      if (driContextPriv->driScreenPriv->dri2.enabled) {     
          intel_update_renderbuffers(driContextPriv, driDrawPriv);
          if (driDrawPriv != driReadPriv)
              intel_update_renderbuffers(driContextPriv, driReadPriv);
      } else {
          /* XXX FBO temporary fix-ups!  These are released in 
           * intelDextroyContext(), above.  Changes here should be
           * reflected there.
           */
          /* if the renderbuffers don't have regions, init them from the context */
         struct intel_renderbuffer *irbDepth
            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
         struct intel_renderbuffer *irbStencil
            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);

         if (intel_fb->color_rb[0]) {
	    intel_renderbuffer_set_region(intel_fb->color_rb[0],
					  intel->front_region);
         }
         if (intel_fb->color_rb[1]) {
	    intel_renderbuffer_set_region(intel_fb->color_rb[1],
					  intel->back_region);
         }

         if (irbDepth) {
	    intel_renderbuffer_set_region(irbDepth, intel->depth_region);
         }
         if (irbStencil) {
	    intel_renderbuffer_set_region(irbStencil, intel->depth_region);
         }
      }

      /* set GLframebuffer size to match window, if needed */
      driUpdateFramebufferSize(&intel->ctx, driDrawPriv);

      if (driReadPriv != driDrawPriv) {
	 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
      }

      _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);

      intel->driReadDrawable = driReadPriv;

      if (intel->driDrawable != driDrawPriv) {
         if (driDrawPriv->swap_interval == (unsigned)-1) {
            int i;

            driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
               ? driGetDefaultVBlankFlags(&intel->optionCache)
               : VBLANK_FLAG_NO_IRQ;

            /* Prevent error printf if one crtc is disabled, this will
             * be properly calculated in intelWindowMoved() next.
             */
            driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);

            (*psp->systemTime->getUST) (&intel_fb->swap_ust);
            driDrawableInitVBlank(driDrawPriv);
            intel_fb->vbl_waited = driDrawPriv->vblSeq;

            for (i = 0; i < 2; i++) {
               if (intel_fb->color_rb[i])
                  intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
            }
         }
         intel->driDrawable = driDrawPriv;
         intelWindowMoved(intel);
      }

      intel_draw_buffer(&intel->ctx, &intel_fb->Base);
   }
   else {
      _mesa_make_current(NULL, NULL, NULL);
   }

   return GL_TRUE;
}

static void
intelContendedLock(struct intel_context *intel, GLuint flags)
{
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
   __DRIscreenPrivate *sPriv = intel->driScreen;
   volatile drm_i915_sarea_t *sarea = intel->sarea;
   int me = intel->hHWContext;

   drmGetLock(intel->driFd, intel->hHWContext, flags);

   if (INTEL_DEBUG & DEBUG_LOCK)
      _mesa_printf("%s - got contended lock\n", __progname);

   /* If the window moved, may need to set a new cliprect now.
    *
    * NOTE: This releases and regains the hw lock, so all state
    * checking must be done *after* this call:
    */
   if (dPriv)
       DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);

   if (sarea && sarea->ctxOwner != me) {
      if (INTEL_DEBUG & DEBUG_BUFMGR) {
	 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
		 sarea->ctxOwner, me);
      }
      sarea->ctxOwner = me;
   }

   /* If the last consumer of the texture memory wasn't us, notify the fake
    * bufmgr and record the new owner.  We should have the memory shared
    * between contexts of a single fake bufmgr, but this will at least make
    * things correct for now.
    */
   if (!intel->ttm && sarea->texAge != intel->hHWContext) {
      sarea->texAge = intel->hHWContext;
      intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
      if (INTEL_DEBUG & DEBUG_BATCH)
	 intel_decode_context_reset();
      if (INTEL_DEBUG & DEBUG_BUFMGR)
	 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
		 sarea->ctxOwner, intel->hHWContext);
   }

   /* Drawable changed?
    */
   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
       intelWindowMoved(intel);
       intel->lastStamp = dPriv->lastStamp;
   }
}


_glthread_DECLARE_STATIC_MUTEX(lockMutex);

/* Lock the hardware and validate our state.  
 */
void LOCK_HARDWARE( struct intel_context *intel )
{
    __DRIdrawable *dPriv = intel->driDrawable;
    __DRIscreen *sPriv = intel->driScreen;
    char __ret = 0;
    struct intel_framebuffer *intel_fb = NULL;
    struct intel_renderbuffer *intel_rb = NULL;

    intel->locked++;
    if (intel->locked >= 2)
       return;

    if (!sPriv->dri2.enabled)
       _glthread_LOCK_MUTEX(lockMutex);

    if (intel->driDrawable) {
       intel_fb = intel->driDrawable->driverPrivate;

       if (intel_fb)
	  intel_rb =
	     intel_get_renderbuffer(&intel_fb->Base,
				    intel_fb->Base._ColorDrawBufferIndexes[0]);
    }

    if (intel_rb && dPriv->vblFlags &&
	!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
	(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
	drmVBlank vbl;

	vbl.request.type = DRM_VBLANK_ABSOLUTE;

	if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
	    vbl.request.type |= DRM_VBLANK_SECONDARY;
	}

	vbl.request.sequence = intel_rb->vbl_pending;
	drmWaitVBlank(intel->driFd, &vbl);
	intel_fb->vbl_waited = vbl.reply.sequence;
    }

    if (!sPriv->dri2.enabled) {
	DRM_CAS(intel->driHwLock, intel->hHWContext,
		(DRM_LOCK_HELD|intel->hHWContext), __ret);

	if (__ret)
	    intelContendedLock( intel, 0 );
    }


    if (INTEL_DEBUG & DEBUG_LOCK)
      _mesa_printf("%s - locked\n", __progname);
}


/* Unlock the hardware using the global current context 
 */
void UNLOCK_HARDWARE( struct intel_context *intel )
{
    __DRIscreen *sPriv = intel->driScreen;

   intel->locked--;
   if (intel->locked > 0)
      return;

   assert(intel->locked == 0);

   if (!sPriv->dri2.enabled) {
      DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
      _glthread_UNLOCK_MUTEX(lockMutex);
   }

   if (INTEL_DEBUG & DEBUG_LOCK)
      _mesa_printf("%s - unlocked\n", __progname);

   /**
    * Nothing should be left in batch outside of LOCK/UNLOCK which references
    * cliprects.
    */
   if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
      intel_batchbuffer_flush(intel->batch);
}

