/**************************************************************************
 *
 * Copyright 2010 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 **************************************************************************/

/**
 * @file
 * Texture sampling -- SoA.
 *
 * @author Jose Fonseca <jfonseca@vmware.com>
 * @author Brian Paul <brianp@vmware.com>
 */

#ifndef LP_BLD_SAMPLE_AOS_H
#define LP_BLD_SAMPLE_AOS_H


#include "lp_bld_sample.h"


void
lp_build_sample_aos(struct lp_build_sample_context *bld,
                    unsigned unit,
                    LLVMValueRef s,
                    LLVMValueRef t,
                    LLVMValueRef r,
                    LLVMValueRef lod_ipart,
                    LLVMValueRef lod_fpart,
                    LLVMValueRef ilevel0,
                    LLVMValueRef ilevel1,
                    LLVMValueRef texel_out[4]);


#endif /* LP_BLD_SAMPLE_AOS_H */
