/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */

/*
 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#ifndef FD3_CONTEXT_H_
#define FD3_CONTEXT_H_

#include "freedreno_drmif.h"

#include "freedreno_context.h"

struct fd3_context {
	struct fd_context base;

	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;

	/* not sure how big this actually needs to be.. the blob driver
	 * combines it w/ the solid_vertexbuf, we could probably do the
	 * same to save an extra bo allocation..
	 */
	struct fd_bo *vsc_size_mem;

	struct fd_bo *vsc_pipe_mem;

	/* vertex buf used for clear/gmem->mem vertices, and mem->gmem
	 * vertices:
	 */
	struct pipe_resource *solid_vbuf;

	/* vertex buf used for mem->gmem tex coords:
	 */
	struct pipe_resource *blit_texcoord_vbuf;
};

static INLINE struct fd3_context *
fd3_context(struct fd_context *ctx)
{
	return (struct fd3_context *)ctx;
}

struct pipe_context *
fd3_context_create(struct pipe_screen *pscreen, void *priv);

#endif /* FD3_CONTEXT_H_ */
